Swordsman

Level 0
Should you make Swordsman your first class, you are granted the following features:


 * Your initial Hit Points are 3d6 (or 8) + your Vitality modifier.
 * Your initial Mana Points are d8 (or 4) + your Spirit modifier.
 * Your saving throws are in Agility and Spirit.

Level 1
At first level, the swordsman gains the following:


 * You are now proficient with Medium Armor, Simple Weapons and One-Handed Weapons.
 * Gain the Swashbuckler perk.

Level 2

 * Learn Elemental Blade.

Level 3

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d4 + your spirit modifier.

Level 4

 * Learn Minus Strike.

Level 5

 * Learn Dual Wield.

Level 6

 * Your hit points increase by d6 + your vitality modifier.
 * Your mana points increase by d4 + your spirit modifier.

Level 7

 * Learn Delay Attack.

Level 8

 * Your hit points increase by d6 + your vitality modifier.

Level 9

 * Your hit points increase by d6 + your vitality modifier.
 * Your mana points increase by d4 + your spirit modifier.
 * Your agility increases by 1 (max 20).

Level 10

 * Learn Annoy.

Level 11

 * Learn Better Initiative.

Level 12

 * Your hit points increase by d6 + your vitality modifier.
 * Your mana points increase by d4 + your spirit modifier.

Level 13

 * Learn Blinding Blade.

Level 14

 * Learn Silencing Strike.

Level 15

 * You gain 2 ability points.

Level 16

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d4 + your spirit modifier.

Level 17

 * Learn Haste.

Level 18

 * Learn Quick Dodge.

Level 19

 * Learn Counter.

Level 20

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d4 + your spirit modifier.

Level 21

 * Learn Action Surge.

Level 22

 * Learn Mock.

Level 23

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your agility increases by 1 (max 20).

Level 24

 * Learn First Strike.

Level 25

 * You gain 2 ability points.

Level 26

 * Your hit points increase by 3d6 + your vitality modifier.

Level 27

 * Learn Extra Attack.

Level 28

 * Learn Delay Buster.

Level 29

 * Your hit points increase by 2d6 + your vitality modifier.

Level 31

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d4 + your spirit modifier.

Level 32

 * Learn Cover.

Level 33

 * Learn Excalibur.

Level 34

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d4 + your spirit modifier.

Level 35

 * You gain 2 ability points.

Level 36

 * Learn Hastega.

Level 37

 * Your hit points increase by 2d6 + your vitality modifier.

Level 38

 * Learn Blind-proof.

Level 39

 * Learn Absorb HP.

Level 40

 * Learn your Overdrive.