Weapons

Proficiency
Proficiency with a category of weapon is required to be able to use it effectively. If you make an Attack roll using a weapon with which you lack proficiency, you do not add your Proficiency Bonus to the Attack roll.

Reloading
This weapon uses ammunition and has to reload every set amount of turns. Reloading requires a full action.

Honed
This weapon is honed and has a bonus to attack rolls and damage rolls tied to it.

Light
This weapon is ideal for dual wielding. Any character can dual wield using two light weapons. If you are not proficient in dual wielding, the off-handed weapon is used as a bonus action at the cost of not adding your Proficiency Bonus to your Attack roll.

Glowing
This weapon glows when unholstered. This creates dim lighting within a 10 foot radius.

Status
This weapon has a status effect tied to it. Upon a successful attack, target creature must roll a Vitality saving throw DC 10. Upon failure, they are inflicted by the status effect.

Thrown
This weapon can be thrown as an ordinary attack. The first number in the range is the maximum distance without having disadvantage; the second number in the range is the maximum distance with disadvantage.

Reach
This weapon adds 5 feet to your weapon's reach when you Attack with it, as well as when determining your reach for Opportunity Attacks with it.

Two-Handed
This weapon requires use of both hands to wield it.

Versatile
This weapon can be used either one- or two-handed.

Special
This weapon has special properties attached to it.