Blue Mage

Level 0
Should you make Blue Mage your first class, you are granted the following features:


 * Your initial Hit Points are 2d6 (or 5) + your Vitality modifier.
 * Your initial Mana Points are 2d6 (or 5) + your Intellect modifier.
 * Your saving throws are in Intellect and Luck.

Level 1
At first level, the blue mage gains the following:


 * You are now proficient with Light Armor, Medium Armor, Swords and Staffs.
 * Gain the Mystic perk.
 * Learn Lancet.
 * You have a spell bank of 2.

Level 2

 * Your mana points increase by d6 + your intellect modifier.

Level 3

 * Your spell bank increases to 3.

Level 4

 * Your spell bank increases to 4.

Level 5

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by 2d8 + your intellect modifier.

Level 6

 * Your spell bank increases to 5.

Level 7

 * Your spell bank increases to 6.

Level 8

 * Your spell bank increases to 7.

Level 9

 * Learn Scan.

Level 10

 * Your spell bank increases to 8.

Level 11

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d8 + your intellect modifier.

Level 12

 * Your spell bank increases to 9.

Level 13

 * Your spell bank increases to 10.

Level 14

 * Your spell bank increases to 11.

Level 15

 * You gain 2 ability points.

Level 16

 * Your spell bank increases to 12.

Level 17

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d8 + your intellect modifier.

Level 18

 * Your spell bank increases to 13.

Level 19

 * Your spell bank increases to 14.

Level 20

 * Your spell bank increases to 15.

Level 21

 * Learn Lanceta.

Level 22

 * Your spell bank increases to 16.

Level 23

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d8 + your intellect modifier.

Level 24

 * Your spell bank increases to 17.

Level 25

 * You gain 2 ability points.

Level 26

 * Your spell bank increases to 18.

Level 27

 * Learn Copycat.

Level 28

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d8 + your intellect modifier.

Level 29

 * Your spell bank increases to 20.

Level 30

 * Learn Poisana.
 * Learn Stona.

Level 31

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d8 + your intellect modifier.

Level 32

 * Learn All Magic.

Level 33

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d8 + your intellect modifier.

Level 34

 * Gain the Oddball perk.

Level 35

 * You gain 2 ability points.

Level 36

 * Learn Doublecast.

Level 37

 * Your hit points increase by 2d6 + your vitality modifier.
 * Your mana points increase by d8 + your intellect modifier.

Level 38

 * Your spell bank increases to 25.

Level 39

 * Learn Half-MP.

Level 40

 * Learn your Overdrive.